It's weak and worthless. Yes. 31. ago. Bolters - +hull damage standard. . Subscribe to download. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. Ended after xaonion on my 1. This is a middle/late game ship for player favourite only weapon for damage. Note that these modules have to be within one tier of each other (So if your base module is a green, you. sound = "minig") So I didn't notice that there was no sound, and I didn't question it. The DPS of the weapon is roughly 1/7th of the turret blueprint. If you use non-carrier AI combat ships, than you'll want turrets that turn quickly. Fake Turbolaser Set. They can set to either automatic defense against enemies, torpedoes, fire at target, or manually controlled. This package contains commands for use of server administrators and general use of players. Captains are a special type of crew member that provide unique bonuses to their ships, enable. I did not change the shields, power gen, shield gen, etc. My ship is pretty tanky relative to the damage I output so I want something with good sustained damage at close-med range Right now I'm using cannons because they happened to be the best i've found but I've been ending up in a long of long engagements and I want something that has a higher uptime / less overheating. To demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. S. Bolters are the first serious weapon, followed by. Chainguns are largely trash. Mods -The weapon and turret generator Lua file has changed in version 0. This guide will give some basic input about the two best ways to obtain very powerful turrets. Their stopping power is unrivaled, but the weapon type is evenly. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. 4, hull damage of 5. You can get some that penetrate shield. [*]Have weapon modules be responsible for boosting stats and adding properties for examp. 0. 0, since fighter range is limited to 3. DISCLAIMER: I have no idea if this is compatible. So plasma fighters do well against shields, ionized weapons will damage hull when it passes through (tested: Turn off weapons, only use fighter group with given weapon, watch enemy health. The stat range depend on the quality of the turret material. Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. The main points you see repeated tend to be the imprecise targeting (issues leading targets with some weapon types), the turrets returning to resting position by default while still in combat but without an active target (which causes problems with any turret that has a slow rotation speed), and the turrets inability to prioritize targets. true. turretgenerator. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Damage Type. These businesses are only revealed to the most trusted clients. Dear koonschi: No doubt you have seen the ENDLESS request and suggestions for weapons and block based weapons. Crafts. 6. Where it matters is if the target has damage immunities, reductions, or weaknesses. Okay, so I've been thinking a little bit and I have an idea that may or may not be liked by the Avorion community. i've seen occasions where pretty much every type of mid to long range broke when assigned to auto. ago No, it doesn't matter except for the block material you can place it on. Titanium - White. Any range further than this is capped down to 3. Additionally, depending on the style of weapon, it'll also have its own damage type across between Physical (standard ballistic-based firearms), Electromagnetic, and Energy. 2 avorion exceptionals i had made. Blueprints. 1: Priorities would be configurable, but I guess they would mostly be the same (by weapon type). . . As with. This stops weapons from constantly firing, affecting your damage per second. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. e. 31. take a turret into ur inventory. . It doesn't provide any commands on its own. Carry some cargo, be a gun platform, do some mining. Weapon Weapons M Mining Laser Categories Community content is available under CC BY-SA 3. For example, 1x1x1 avorion hull will have 45. The randomness of the weapons is silly, there should be a way to properly design whatever weapons you want. Players will undoubtedly have their favorite Armored Core 6 weapons, after all, every weapon type is unique, but there’s an added layer of complexity in AC6. Information about the different weapon types and their properties. Missiles: One of the longest range weapons with superior accuracy. Long range heavy weapon Damage type physical / antimatter Encounter damage on the slot varies from 1 to 5000, depending on the level of tech and the material of the gun. Guides for getting started in Avorion. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. . Ultra thin stone costs almost nothing and blocks all kinds of penetration. Xanion - Bright yellow. You must have at least 'Good' relations with the faction of the station, to modify weapons there. They have a distinctive look, with coloured, glowing spots. . 0, here's the gist of my remaining gripes with the game. Due to said large amount of command options, commands are not spatially-locked (i. Read on to see why we’ve. (weapon. 6. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. installation:Changes weapon DPS progression to be based on material type, not distance from the core. matt May 21, 2020 @ 7:18pm. 0 now live! Hey everyone! These are the final patch notes for update 2. Open the Hunter’s Notes > Weapon Controls menu and read about each weapon. I stick with my favourites: lightning, tesla, pulse cannon, bolters. I cover my suggestions on how to the best set up a station in Avorion. Hi Modders and Developers, I tried to use the global variable WeaponTypes to determine the type of a Turret Weapon. 4. EskimoTruffle Feb 21, 2017 @ 3:29am. 2 Titanium; 3. the curretn turrets and sizes are mostly polaceholders. edit - hull penetration isn't normally on salvage lasers, which you probably already knew. . So the traits you have are: Material: Naonite, Titanium, Iron. Hello Devs, I decided to attempt to setup the backup feature on my server again, and I'm still getting crashes when it's enabled. Tier 0, Tier 1, and Tier 2 Captains are commonly found at stations and can be hired like other standard crew members. Mods -The weapon and turret generator Lua file has changed in version 0. It is a super simple mod that adds an asteroid respawn script into the game. Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. The heavier materials like Naonite and Oginite (sp) are a lot heavier but protect a lot more in terms of hull. Bobucles Sep 14, 2021 @ 1:56pm. Also you might want to consider adding a proper weapon designer into creative. Ships are objects that can be controlled by the player in Avorion. A higher rarity usually goes along with better modifiers. 8 so far. ive found that pressing and holding the the number key for a weapon group. Incredibly fun and lazy weaponry. (Recommend other ship classes in the comments below!) A small list of civilian class ships are as. Thanks, that read like a peanlty not a bonus. 3] Created by Mighty Brankor (Avorion 2. that_random_thing • 7 yr. Depends on the number of stations in the sector. You'll want your chainguns or lasers to attack fighters or other fast moving, high priority targets first, then enemy ships, then stations maybe. Trinium stats. ) Resource asteroids now respawn after depletion at a slow but steady rate. fandom. Any mod that I've created that adds to the offensive capabilities of player ships will be added to this collection. Building allows the player to create or customize owned ships using blocks of different materials and equipment such as weapons and subsystems such as shields. Weapon Engineering Station. With avorion providing a balanced mix of everything but less weaker than the better equivalent. Shasvre. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Trinium - Blue. Crafts. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. Slower, less agile but far more damage. one thing I did notice previous to the patch is be careful not to upgrade drive motors past 4. Those only look in a single direction and cannot turn. Iron - orange/Brown, can be found everywhere. . The base cost of the weapon is Weapon DPS/Slot * Y (y is some value in data) * slots. 5 - 2. Same deal with some lasers I made. DPS calculation for tooltips and simulation isn't perfect and has some big issues, but damage type and weapon count is at least consistent even if it's weird. It is the most basic. (There you go, easy turret duping. 2. -Iron: Is the first resource you'll come across. Ship Station Fighter Blueprint Drone Segment Template Military Civil. Every other statistic gets completely re-randomized from scratch, the actual attributes on the turrets you put in are. Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. I was thinking about the game and the unbalance between some weapons. Guided torpedoes should have a limit on how many can be fired at once which is tied to your computer core (not processing power, but the core itself) so you need to dedicate real space in your build if you want to. A carrier with 6 squads of Endgame fighters are easily 10+ million avorion. In your avorion_galaxy folder, create a text file called modconfig. Mods. You will find NPC traders and stations like factories that buy, produce and sell goods. Fighter Stats are directly related to the stats of the turret used. 5km. Press and hold the interact button (triangle/Y) and the attack button (R1/RB) to two-hand your. My fleets for Avorion with all types of ships that you need. Rarity: Rare. Damage and fire rate may however vary: when too low or too high the fire rate is increased or decreased, inversely affecting the damage. 0. If you're at war with a faction, destroying their mining vessels will drop mining lasers at a high rate. Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken. The blueprint is a crap quality copy of the weapon, at something like (Tier-2 levels), or the same l. Updated June 12, 2022. I’ll actually lower the DPS by lowering fire rate as it causes the weapon to overheat too quickly and I’d rarely need to fire such a weapon at that speed. Run this command in Single Player. A few massive shipwrecks give prepared players a good salvage. ${mark} is the rarity of the upgrade converted to roman numerals (e. 9 Version 1. (Multiple Damage Types) Shield Impenetrator [-----COMBAT CARRIER-----]. take the turret off your ship now. This article details different types of turrets. Mattoropael Feb 14, 2018 @ 11:32pm. In addition, their target intercept speed has been dramatically boosted. Now i want to build my own weapons for mining or fighting enemies. The yields on R-Salvaging can be pretty good. I have activated them in the main menu but somehow when I enter my game they don’t seem to. -Titanium: Will be the second resource, one which you will want to rush as soon as you can. Are independent (or all independent weapons) viable in the late game? I wanna try having a large battleship/carrier tye of ship, but I don't know about the manual/independent weapons. NEW WEAPON TYPE or Change to pulse weapons: Something like a particle lance, or ion cannon: Similar to laser ranges like we have now but: Either hit scan shot like the railgun is now, use the current railgun particle effect, but use an energy weapon sound. #2. -5. There are mods and commands to add loot/turrets to your inventory. Please help me keep going by donating $1/month on Patreon - such this makes the weapons seem Meh especially when one type is all ways the highest as teslas are now. Any of my search term words; All of my search term words; Find results in. ) Items (25) <Mod>Fake Turbolaser Set,patch v2. Avorion Turret Types And why build only one ship? Hire captains to fly your ships for you, manage your crews, weapons, hangars and fighters and build your own fleet of space ships! TradeAvorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. There are three types of Ammunition factory in the galaxy, and for all intents and purposes, type 1 and 2 are identical. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. For example, 1x1x1 avorion hull will have 45. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. Additional sector types v. Coaxial weapons seem counter-intuitive. EagleGundam. You are able to group your weapons in the ship´s menu [P] first tab. I think it was before Combat Update I. Usually with a range roughly equal to the range. Coaxial weapons seem counter-intuitive. 💬Discord: 💲 Patreon: 💲 Paypal. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. 5468 6520 4149, also known as the corrupted AI, is an end-game boss, designed to be a massive version of The AI. Armed Turrets. The potential of an armor tank and a hull tank is interesting. Avorion. They can also be created by destroying only parts of a ship. There's plenty of other ship types which carry little to no weapons at all and do not focus on combat. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors. Fighters technically have coaxial. Penalty: Rate of Fire decreased by 10%. 0. Group 3 = chainguns/plasma, ~5km bound to button 3. Elite: Dangerous, Star Citizen, and Starbound are probably your best bets out of the 31 options considered. Creative mode is identical in every way a normal game with the exception of unlimited resources and some extra tools. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. weapontype. In this guide you will learn all about the weapons system of Assassin’s Creed: Origins – tiers, leveling and upgrading, bonuses, curses and more! At any given time you can equip up to two melee weapons and two ranged weapons plus one shield. 2 - 2. Defensive turrets are PDCs and point defense lasers. I have a question about damage types. weapons actually do 3x their listed damage per hit (not DPS), but only on certain weapons say "500x3" as the damage, while others just say "500" but do 1500 in fact. 8. edit: it got changed. They are made of blocks and are capable of moving and flying. Every game I reliably get high damage turrets from those 4 types from turret factories. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Best Physical/Energy Damage-Type Shotgun. 4. In Avorion, the only type of guns are rotatable turrets that follow the mouse. This mod will replace most textures in Avorion with new ones to make your ships really stand out. . TracKtor. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. Where I can freely choose all this parameters. I've spent a hundred hours in 2. R. . Changes include a rework of galaxy generation, weapons, combat, progression, spawn. This page is meant to be a resource for modders. 1 - Turrets obtained from research are often not as useful as buffed factory blueprints. lua (data/scripts/lib folder) if you open it with Nodpad++ or similar program and scroll down to line 36 you wi. Group 4 = front/top/bottom/rear autofiring weapons. However, their individual HP has been increased substantially, and the damage they do has been boosted somewhat. Each weapon has its own look, as well as its own sound when fired. if you use the server commands mod to spawn in weapons of the same type, tech level and rarity, you'll find the Avorion ones are generally better than iron ones. They apply damage instantly, use ammunition or charges, and their effectiveness is partially determined by the traversal speed of the firing ship and its target. Avorion eXtended - Starter Ships. 49K subscribers Subscribe 10K views 3 years ago Sit back and relax and as we look at each turret weapon in the game with some fun music!!! I cover Chaingun,. Zaflis Mar 1, 2020 @ 12:26pm. . I am currently writing an update of my Custom Turret Builder mod. english; home. This expansion brings the black market to Avorion. #2. For reference, I'm using the server inside of a docker container (specif. 3) small spaceships. Turret factories are found all over the galaxy. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. 2) I needed weaponry to easily test the destruction of strong enemies. Wreckages can be created by the. I think it bit be a good idea to continue the module concept with weaponry. by eddybruch. lua is extended to add a new generator function for the new turret type and some specifics. List of artillery by country; List of individual weapons of the U. ++I haven't found anything close to rail guns effectiveness against hulls. 5 IIRC), I found good weapons of pretty much every type. I wasn’t expecting myself to be this bad, though. 7 Avorion; 4 ReferencesIn Avorion, the only type of guns are rotatable turrets that follow the mouse. Highest dps I ever had was one of the first runs of Avorion I ever did. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. I usually start with chainguns because of no choice. Helium Rain definitely fits the bill. Ahem. with maybe the more powerful weapon types only showing up at higher settings. Mines are special stations that are founded from a claimed asteroid. They also deal 3 times the damage of their 5. Install system upgrades that allow more weapons, ease asteroid mining or trading systems which detect trading routes over multiple sectors. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Coaxial weapons now found their way into Avorion! Weapons that require 5 or more slots will now be considered coaxial weaponry. I've resorted to both Google and experimentation to find out what they do, but I only feel partly successful. Note: this article is under construction and the information may be incomplete. I got a 5. . Please see Weapon Mechanics for details on the basics of your hunter tools. B-Tier: Ice Gauntlet, Spear, War Hammer. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. Coaxial weapon help . Ultra thin stone costs almost nothing and blocks all kinds of penetration. Letting the old thread die for now. I typically carry four squads of R-Salvaging fighters on my ship and can easily get 200-300k avorion and/or ogonite near the center of the galaxy. Hello, I am playing avorion single player and I wanted to try out some mods. Required Arguments: <type> Weapon Type <material> Weapon Material <rarity> Weapon Rarity <tech> Weapon Tech <amount> Weapon Amount Boolean Arguments: The following arguments either keep generated default, or set the appropriate value to be true if passed 1, or false if passed 0 <mode>. Just now back to trinium. Cutlass, hanger, hangar (European) Dao, beidao, zhibei dao (Chinese) Dao (Northeastern Indian) Dha (Southeast Asian) Dussack, disackn, dusack, dusagge, dusegg, dusegge, dysack, tesak, thuseckn, tuseckn [1] (Although some list this weapon only as a wooden practice sword, this was a real weapon) Falchion (European)Pick a weapon that sounds interesting, and use it against the dummy in the training area. Neat fact: Watch your enemies omnicron rating as higher firepower enemies means they are carrying either A) More weapons, B) Better stronger weapons than normal. There’s one type that disables shields temporarily and when paired with powerful railguns, you can effectively do a two punch combo to destroy ships with ease. Type: Salvaging, Mining, Chain Gun. ) All args must be in this form: <arg_name>=<arg_value> Only 3 required arguments: Weapon Type, Rarity, Material; Arguments are matched using the fuzzy-string matching, so you only need to get relatively close to it to be sure Adds a fighter to the payers hanger. Simple Asteroid Respawner is an Avorion mod developed by LaserZwei. Charge Blade (チャージアックス chyaaji akkusu, "charge axe") is a weapon category in Monster Hunter World (MHW). Hey Space Pilots! 🚀. Coaxial Weapons are giant weapons that require a pretty hefty ship to utilize. You can identify these at times as lone energy signatures on sectors. They're more effective against shields, in general. Usage: /fighter add <weapons> [rarity] [material] [tech] #5. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 5. The naming scheme for the Cargo Extension is T1M-LRD-Tech Cargo Extension MK ${mark}${post}. Hades's Bow. Steam Workshop: Avorion. . could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script The only part wich can conflict with other mods is in the upgradegenerator. See moreThere are 3 different weapon types: Projectile Weapons Laser Weapons Mining Lasers Appearance The visual appearance of weapons is randomly generated. could it be possible to have thecode instead of the file? because i already use a mod wich modifys this script The only part wich can conflict with other mods is in the upgradegenerator. Two ships with the same rating can be vastly different in difficulty due to weapon type. Members Online • ReallyNotFondOfSJ . Unfortunately, once your ship becomes that big it becomes a chore to actually aim these weapons because rotation speeds are typically abysmal. PvE or PvP, that's why it's good to use a variety of weapons and know when and how to use them, rather than simply relying on a single weapon type that's good in some circumstances but less effective in others. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. They are attached to ships and stations and have a number of weapons attached to them. Bolters are the first serious weapon, followed by plasma. Wreckages appear when ships or stations are destroyed. In this set of streams/videos we will be progressing through a normal. Even considering the loss of a portion of the weapon DPS when it is converted to fighters, in that form they easily over-perform the single turret. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. Every Turret produced at a turret factory also has different traits. 0; Littel Suggestion concerning shield,. So I only upgrade energy or shield with another energy or. This is an addon of the Weapon Engineering mod that allows turrets to be modified from research stations. lasers, lighting turrets and railguns) as the ai seems to try to predict the enemy. . Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Let's say I generate a Laser turret with damage of 5. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. A Magnetic Accelerator Cannon, or MAC for s. Cannons are usually the ones that works somewhat well for me on auto. [avorion. Boarding Module Weapon rarity and material doesn't automatically mean that the game regards a weapon to be "better" in terms of raw damage. Adamantine Ore x10 Luxurian Ore x30 Dark Crystal x1 (Note this path is a branch path, with Blackguard's. The Chaingun, often also called machinegun, is the first weapon you'll encounter as every player starts with two. Elden Ring features 308 Weapons from new categories as well as some returning ones from previous Souls games. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. Gamilon type beam. 4) big spaceships. Damage per slot and damage type carries into fighters. On top of it, weapon stats must be heavily normalized, where the weapon of the same type, rarity and turret sizes should have roughly the same stats, within 10% maybe. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. Broadly speaking, weapon types in New World are all equally easy to come by — you'll be given a Sword. Welcome to LD7's Avorion Beta 2. the reason behind removing the damage scaling based on distance to core is because it was allowing the creation of Iron weapons that were better than Avorion in some circumstances and this just felt utterly wrong to me. You can also wait until the. Cellar_Cat. . Created by deep. 2. The Manager Feb 9, 2017 @ 1:45pm. Tesla. The V 0. Ember Jan 28, 2017 @ 8:45am. Avorion > Workshop > Askenaz Play's Workshop. Click on the weapon and press a number to group it. In this set of streams/videos we will be progressing through a normal difficult playthrough of the latest Beta 2. press a gun then any of 1-9 keys to assign it to that grp. "Triple" etc. The Dagger of Kronus exponentially boosts damage when attacking opponents from behind, making this the perfect weapon for assassinations. lua (data/scripts/lib folder) if you open it with Nodpad++ or similar program and scroll down to line 36 you wi. Magshot. Eleonora’s Poleblade, Marais Executioner Sword, Mohgwyn’s Sacred Spear, Morgott’s Cursed Sword, Rivers of Blood. Good for trying out stuff and help finding bugs or to give you back things you lost because of them :P. The armor has mainly been replaced with a solid metal texturing as ik some of. if you go for pvp there might be better weapons as rail guns stop at armored hulls. The reasons behind this mod are threefolded: 1) Server admins might want to have such OP wepons. I've got titanium turrets that do more dps to the corrupted AI than 99% of my avorion turrets. It's worth it either way. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. Iron - orange/Brown, can be found everywhere. As far as I know, all the weapons in the game come in the form of small, pre-made turrets. 138. Now, my suggestion is inspired from Halo. Not sure if that's 100 percent correct though. My fleets for Avorion with all types of ships that you need. 2 items. Includes weapon types, torpedo types, and offensive system upgrades. Again, this is just for 1 type of weapon. Pulse cannons (Antimatter damage): Basically a chaingun that bypasses shields to wreak. Posted January 29, 2020. They are far too short ranged for combat, so they're mostly point defense guns. - long (est) range. I am sure. Lightning guns have about the same range as bolters, but occasionally will miss even if your lined up. Rail guns and lightening guns are long range, slow firing, hit scan weapons with cool downs. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp.